Anıl
Demir
Graphic Design / Game Dev
3D Modeling
A 3D model I did for school. In Autodesk Maya.
A 3D model I did for school. In Autodesk Maya.
A 3D model I did for school. In Autodesk Maya.
A weary pistol modeled and textured for a post-apocalyptic FPS game project. In Blender.
A desert house I modeled for a canceled game project. In Blender.
A gate/bridge I modeled for a canceled game project. In Blender.
A desert village I modeled for a canceled game project. In Blender.
Personal practice on low poly modeling. In Blender.
Benches modeled and textured for a game project. In Blender.
A kiosk model made for a game in progress. In Blender.
A kiosk model made for a game in progress. In Blender.
A hotel model made for a game in progress. In Blender.
Street lamp models made for a game in progress. In Blender.
Trashbin models made for a game in progress. In Blender.
Trashbin models made for a game in progress. In Blender.
Bench models made for a game in progress. In Blender.
An office building model made for a game in progress. In Blender.
A map modeled for an augmented reality game. In Blender.
A map modeled for an augmented reality game. In Blender.
A level design for a game in progress. In Blender.