Anıl
Demir
Graphic Design / Game Dev
3D Modeling

A 3D model I did for school. In Autodesk Maya.

A 3D model I did for school. In Autodesk Maya.

A 3D model I did for school. In Autodesk Maya.

A weary pistol modeled and textured for a post-apocalyptic FPS game project. In Blender.

A desert house I modeled for a canceled game project. In Blender.

A gate/bridge I modeled for a canceled game project. In Blender.

A desert village I modeled for a canceled game project. In Blender.

Personal practice on low poly modeling. In Blender.

Benches modeled and textured for a game project. In Blender.

A kiosk model made for a game in progress. In Blender.

A kiosk model made for a game in progress. In Blender.

A hotel model made for a game in progress. In Blender.

Street lamp models made for a game in progress. In Blender.

Trashbin models made for a game in progress. In Blender.

Trashbin models made for a game in progress. In Blender.

Bench models made for a game in progress. In Blender.

An office building model made for a game in progress. In Blender.

A map modeled for an augmented reality game. In Blender.

A map modeled for an augmented reality game. In Blender.

A level design for a game in progress. In Blender.